Level: 1. Right now I do Skeletons -minion damage - melee splash -multistrike -ruthless -melee physical. That said, there's so much build power from Minion sticks and Earendels embrace on swap, I think this is fine. Path of Exile Wiki is a Fandom Gaming Community. There are two currency items for exchanging alternate quality. For example if you are not running Melee physical damage support (granting 49% more at max level) replacing brutality with it would give you 1.49 x 1.3 = 1.937 which is larger than brutality's 1.6 . No longer grants 40% increased Damage if you have consumed a corpse recently, or 2% increased attack and cast speed for each corpse consumed recently. Enhance Support gem increases the quality of supported active skill gems. Chaos, Dauer, Kreatur, Zauber Stufe: 1 Manakosten: 16 Zauberzeit: 1.00 Sek. Now causes your Offerings to have 50% reduced effect on you (from 25%). 40% increased Damage if you have consumed a Corpse Recently, 2% increased Attack and Cast Speed for each corpse consumed recently, https://pathofexile.gamepedia.com/Mistress_of_Sacrifice?oldid=623035. Maybe if I used my brain I would realize I can just take maim off my zombies and put them on the skeletons just for Sirus. It now grants increased Physical Damage. Is the 60% more physical better than 30% extra damage? New comments cannot be posted and votes cannot be cast, More posts from the pathofexile community, A subreddit dedicated to Path of Exile, an ARPG made by Grinding Gear Games. CwDt Spirit offering Fluff I looked and googled everything I cant seem to find my answer through the spam of other things more commonly talked about in this link set up. I use brutality and flesh offering for bossing and it feels pretty good. I’m playing a summoner, so original, and was considering adding brutality to my physical skeletons for single target. This still provides valuable protection for minions without it being significantly better than almost every other tool available. Basic math says yes, but I’m not sure about POE math. However, the result is random. Wait spirit offering/cwdt was nerfed? I plan on doing this only for Sirus. You can buy these items in Path of Exile Trade. Requires Level 12, 33 Int. This would be more Sirus fight only. Fixed a bug where Divergent Sunder had the wrong quality effect. Divergent Heavy Strike (whose quality grants reduced Knockback Distance) can no longer cause enemies to be pulled towards you when the gem has greater than 20% quality. But all the streamers and what not use spirit offering and switch between melee splash / fortify for mapping / bossing and I imagine they know more about the game than I do so. Fixed a bug where Divergent Flameblast's Less Cast Speed effect was not displayed. I should add. The quality of skill gems may be improved with a Gemcutter’s Prism. The skill consumes other nearby corpses, increasing the duration for each corpse consumed. Skill gems with alternate quality effects can be found in Grand Heists. Verbraucht einen Leichnam, der Euren Kreaturen Energieschild, zusätzlichen Chaosschaden und Elementarwiderstände gewährt. Might be good to link your character if you can. I should add. Spirit Offering Minion, Spell, Duration Mana Cost: (16-33) Cast Time: 1.00 sec Requires Level 12 Consumes a corpse, granting energy shield, extra chaos damage and elemental resistances to your minions. I will when I get off work. Each Gemcutter’s Prism will always raise the quality by 1%. A gem can have up to three alternate quality: Anomalous, Divergent, Phantasmal. List of … Continue reading "PoE Alternate Quality Skill Gems List, ALT Gem Quality 3.12" In this case it would swap out melee splash. Chaos, Duration, Minion, Spell. Fixed a bug where Divergent Arcane Cloak's quality effect (increased Buff Effect) was applying to the amount of Damage from Hits taken from Buff before your Life or Energy Shield. The max quality is 20%. PoE Heist 3.12 challenge: Equip a gem with Alternate Quality. I always get confused with “more” and “extra” damage. But that does not take things like Pride aura and other sources of increased pysical damage taken on enemies, other sources of "as extra" ect. Alternate Quality Gem offers even more effects for existing Skill and Support Gems. And I have used this skill set up before. Cast Time: 1.00 sec. While brutality provides better multiplier than spirit offering, you might have other link options to replace brutality. Fixed a bug where Divergent Fire Penetration, Anomalous Brutality Support and Anomalous Vicious Projectiles Support didn't display their quality effect range when at 0% quality. Spirit Offering is an Active Skill Gem item in Path of Exile. I use spirit offering for the ES buff and recharge and require it for my build. Spirit Offering is an offering spell that consumes one or more corpses, temporarily granting the player's minions a portion of physical damage added as … Spirit Offering. Some quality simply increases its power while others entirely change which builds the most benefits from the gem. PoE-Gem: Seelenopfer (Spirit Offering) Seelenopfer. These upgrades always improve a skill’s quality by 1%. Basic math says yes, but I’m not sure about POE math. Fixed a bug where Anomalous Barrage Support and Anomalous Pierce Support didn't display their quality effect range if the gem had 10 to 19% quality. Mana Cost: 16. Skill gems with alternate quality effects can be found in Grand Heists. Math get's complicated with all things included so just let PoB do the job for you. It grants different quality bonuses than the original gems. Is there another trigger trying to support Spirit Offering, such as a Cast on Crit Corruption or something? This video is unavailable. was it patched? Watch Queue Queue This still provides valuable protection for minions without it being significantly better than almost every other tool available. A gem can have up to three alternate quality: Anomalous, Divergent, Phantasmal. And I agree with you thats why I started tbe reddit post, Need unearth + gmp for guaranteed corpses, This doesnt have anything to do with cwdt not linking to spirit offering, New comments cannot be posted and votes cannot be cast, More posts from the pathofexile community, A subreddit dedicated to Path of Exile, an ARPG made by Grinding Gear Games. Now causes your offerings to have 25% reduced effect on you (from 50%), and grants 30% increased Skill Duration (from 20%), and 30% increased Minion Duration. is cwdt level 2 and spirit offering level 4. The skill consumes other nearby corpses, increasing the duration for each corpse consumed. Play more and you can level it to level 20 fastly. Alternate Quality Gems can now be supported by gems which match the bonuses granted by their Alternate Quality. Mistress of Sacrifice is a notable Ascendancy passive skill for the Necromancer that grants increased skill effect and minion duration and causes bonuses granted from offering skills to apply to the user as well, at a reduced effect. Offering skills now have 50% reduced effect on you. I use spirit offering for the ES buff and recharge and require it for my build. Spirit Offering Repeated, rapid casting of Spirit Offering was far too efficient as a means of protecting and recovering Minion Life (and player Life through Mistress of Sacrifice). Firstly, buy an Alternate Quality gem, then equip it and play the game. It still soaks a good few thousand HP per short encounter, but it is in no way as strong as it was in 3.0. The skill consumes other nearby corpses, increasing the duration and amount of energy shield granted for each corpse consumed. 20 is the max level for leveling. A gem can have up to three alternate quality: For example, you can get alternate Whirling Blades quality gems by searching Anomalous Whirling Blades, or Divergent Whirling Blades. At 20% quality, the skill will not provide any Knockback effect. Fixed a bug where Divergent Arc's secondary chains dealt damage as if they had chained the maximum number of times. But by doing so I lose out on 30% “extra” chaos damage while gaining 60% more physical damage. A link to the profle will help. Spiritual successor to Diablo 2, Press J to jump to the feed. It's not because you can just use something other than Brutality. Mistress of Sacrifice is a notable Ascendancy passive skill for the Necromancer that grants increased skill effect and minion duration and causes bonuses granted from offering skills to apply to the user as well, at a reduced effect. Since the price of these currencies is expensive, for normal Alternate gems, it is recommended to buy a new one directly from other players. It requires Level 12, Int 33. Edit. Edit. How? You can only take one before Lockdown begins. But on another link set up with immortal call. Divergent Increased Critical Strikes Support's quality effect now grants "Supported Skills have a chance to gain a Power Charge on Killing Blow". question I used to use Cast when damage taken level 2 ontop of spirit offering with my old necro build in 3.0. Consumes a corpse, granting extra chaos damage, elemental resistances and chaos resistance to your minions. the only thing in the 4 linked Sin Trek boots. I would swap out melee splash for Brutality in this case unless there is a better red gem. The new energy shield is recovered as it's granted. I recomend uploading your profile into PoB. Level a gem with Alternate Quality up to level 20, Corrupt a gem with Alternate Quality into a level 21 gem, Have a socketed gem with Alternate Quality that has at least 40% Quality, Gianna, the Master of Disguise PoE Heist 3.12, Replica Conqueror’s Efficiency PoE Crimson Jewel, PoE Unique Staves & Warstaves List All – Best Unique Staves & Warstaves in Poe, Death Rush PoE Build & Price – Amethyst Ring, The Siren Divination Card PoE – Farming The Whispering Ice, The Encroaching Darkness Divination Card PoE – Farming unique map, Immortal Resolve Divination Card PoE – Farming Fated Connections, Lighting the Way PoE Quest Walkthrough Location & Reward, Redblade Band PoE Build & Price – Unset Ring, The Jester Divination Card PoE – Farming Merciless One-Hand Weapon, (0â60)% increased Effect of non-Damaging Ailments on Enemies, (0â5)% chance to Debilitate Enemies for 1 second on Hit, (0â30)% increased Damage with Hits against Chilled Enemies, (0â20)% increased Stun Duration on enemies, Final Flurry has (0â20)% increased Area of Effect, (0â40)% increased Elemental Damage while Channelling, +(0â20) Life gained for each Enemy hit by your Attacks, (0â40)% increased Area of Effect while not Dual Wielding, (0â100)% chance to Destroy Corpses on Kill, (0â20)% more Damage with Hits at Maximum Charge Distance, (0â20)% increased Skill Effect Duration, (0â20)% increased Effect of non-Damaging Ailments on Enemies, (0â20)% increased Cooldown Recovery Rate, 2% less Elemental Damage taken per Endurance Charge removed, (0â20)% increased Critical Strike Chance, (0â100)% increased Damage with Hits and Ailments against Enemies that are on Full Life, (0â200)% increased Evasion Rating while Moving, Targets (0â1) additional nearby Enemy, (0â5)% increased Damage with Ailments per Frenzy Charge, (0â60)% of Fire Damage Converted to Chaos Damage, Explosion deals (0â80)% increased Damage if the Corpse is Ignited, Corpses Spawned have (0â40)% increased Maximum Life, Supported Skills deal (0â10)% increased Fire Damage, Supported Skills deal (0â20)% reduced Fire Damage, Supported Skills have (0â20)% of Physical Damage Converted to Fire Damage, Supported Skills have (0â10)% increased Attack Speed, Supported Skills have (0â10)% increased Cooldown Recovery Rate, Bleeding inflicted by Supported Skills deals Damage (0â10)% faster, Anomalous Greater Multiple Projectiles Support, Supported Skills have (0â20)% reduced Mana Cost, Divergent Greater Multiple Projectiles Support, Projectiles Fired by Supported Skills have (0â20)% increased Projectile spread, Anomalous Lesser Multiple Projectiles Support, Divergent Lesser Multiple Projectiles Support, Projectiles from Supported Skills have (0â60)% chance to Return to you from final target, Supported Skills have (0â10)% increased Projectile Speed, Supported Skills deal (0â10)% increased Cold Damage, Supported Skills have (0â10)% increased Attack and Cast Speed, Supported Skills have (0â20)% of Physical Damage Converted to Cold Damage, Supported Skills have (0â20)% increased Accuracy Rating, Supported Skills have +(0â20)% to Critical Strike Multiplier, Supported Skills deal (0â4)% increased Attack damage per 1000 Accuracy Rating, Supported Skills deal (0â10)% increased Area Damage, Anomalous Increased Area of Effect Support, Divergent Increased Area of Effect Support, Supported Skills have (0â10)% increased Area of Effect, Supported Skills deal (0â10)% increased Lightning Damage, Supported Skills have (0â30)% increased Critical Strike Chance, Supported Skills have (0â20)% of Physical Damage Converted to Lightning Damage, (0â40)% increased Damage with Hits and Ailments, Raised Zombies' Slam Attack has (0â40)% increased Cooldown Recovery Rate, Minions Regenerate (0â2)% of Life per second, Minions take Chaos Damage equal to (0â20)% of their Life over one second when Raised, (0â20)% chance to inflict Withered on Hit, (0â20)% of Physical Damage Converted to Chaos Damage, Buff grants (0â2)% chance to gain a Frenzy Charge when you Hit a Unique Enemy, Buff grants (0â0.4)% of Elemental Attack Damage leeched as Life, Buff Grants (0â20)% increased Spell Damage, (0â10)% chance to deal Damage without removing Charges, (0â40)% increased Damage if three different Charge types removed, (0â0.2)% chance to travel to Winding Pier instead while on a Ley Fishing Line, Supported Skills have (0â20)% increased Inspiration Charge Duration, Supported Skills have (0â20)% increased Critical Strike Chance, Supported Skills have (0â10)% reduced Mana Cost, Anomalous Increased Critical Strikes Support, Supported Skills have +(0â5)% to Critical Strike Multiplier, Divergent Increased Critical Strikes Support, Supported Skills have (0â10)% chance to gain a Power Charge on Killing Blow, Supported Skills have +(0â15)% to Critical Strike Multiplier, Anomalous Increased Critical Damage Support, Divergent Increased Critical Damage Support, Supported Skills have +(0â30)% to Damage over Time Multiplier for Ailments from Critical Strikes, Supported Skills have (0â10)% chance to Knock Enemies Back on hit, Supported Skills deal (0â10)% increased Damage, Supported Skills have (0â40)% increased Knockback Distance, Supported Skills deal (0â10)% increased Damage while Leeching Life, Supported Skills deal (0â40)% increased Damage when on Full Life, Supported Skills have (0â100)% increased Maximum Recovery per Life Leech, Supported Skills deal (0â10)% increased Damage while Leeching Mana, Supported Skills have (0â10)% increased Damage for each 200 Mana you have Spent Recently, +(0â4) Mana gained for each Enemy hit by Attacks from Supported Skills, Supported Skills deal (0â10)% increased Chaos Damage, Supported Skills Penetrate (0â5)% Chaos Resistance, Supported Skills have (0â20)% of Physical Damage Converted to Chaos Damage, (0â5)% chance to gain a Frenzy Charge on Hit, (0â60)% increased Cooldown Recovery Rate, Projectiles Pierce (0â2) additional Targets, (0â40)% of Lightning Damage Converted to Chaos Damage, Supported Skills have (0â30)% increased Stun Duration on Enemies, Supported Skills have (0â4)% chance to double Stun Duration, Recover (0â1)% of Life when you Stun an Enemy with Supported Skills, Travels (0â20)% reduced distance before changing forms, Supported Skills deal (0â10)% increased Projectile Damage, Projectiles from Supported Skills Pierce (0â2) additional Targets, Projectiles from Supported Skills that have Pierced deal (0â40)% increased Damage, Supported Skills have (0â10)% increased Trap Throwing Speed, Supported Skills have (0â20)% increased Trap Trigger Area of Effect, (0â20)% increased Minion Movement Speed, Minions deal (0â20)% increased Melee Damage, Minions have (0â10)% reduced Enemy Stun Threshold, Minions are Created with maximum Frenzy Charges, Explosion has (0â20)% chance to apply Uncharged Debuff on Hit, (0â80)% increased Skill Effect Duration, (0â40)% increased Duration of Cold Ailments, Freezes enemies as though dealing (0â100)% more Damage, Projectiles gain Damage over time, dealing up to (0â60)% more Damage by the time they dissipate, (0â40)% increased Shock Duration on enemies, (0â10)% chance to also Poison a nearby Enemy when you inflict Poison, Phase Run has (0â10)% chance not to replace the Buff when you use a Skill, Supported Skills deal (0â10)% increased Melee Physical Damage, Supported Skills have +(0â2) to Melee Strike Range, Supported Skills Overwhelm (0â5)% Physical Damage Reduction, (0â7)% increased Quantity of Items Dropped by Enemies Slain from Supported Skills, (0â10)% increased Rarity of Items Dropped by Enemies Slain from Supported Skills, Supported Skills have (0â2)% chance for Coin Shower on Kill, Supported Skills have (0â10)% increased Cast Speed, Ignites from Supported Skills deal Damage (0â10)% faster, (0â60)% increased Critical Strike Chance, Maximum (0â4) Explosive Arrows stuck in an Enemy, Curse has (0â40)% increased Doom gain rate, Cursed enemies have (-5â0)% to Elemental Resistances, (0â10)% increased Duration of Elemental Ailments on Cursed enemies, Cursed Enemies have a (0â5)% chance to grant an Endurance Charge when Hit, Cursed enemies take (0â4)% increased Damage, Cursed Enemies grant (0â2) Rage Regenerated over 1 second when Stunned, Curse Skills have (0â10)% increased Cast Speed, Cursed Enemies have a (0â5)% chance to grant a Power Charge when Hit, Hits against Cursed Enemies have +(0â0.2)% to Critical Strike Chance, Cursed enemies take (0â5)% increased Damage from Projectile Hits, Curse Skills have (0â20)% increased Cast Speed, Hits on Cursed Enemies have an additional (0â40)% chance to Knockback, Cursed enemies take (0â10)% increased Damage from Damage Over Time effects, Spell Hits have (0â10)% chance to Hinder Cursed Enemies with 30% reduced Movement Speed for 4 seconds, Minions can't be Damaged for (0â2) seconds after being Summoned, Minions' Attacks have (0â10)% chance to Maim Enemies on Hit, (0â100)% chance to Summon a Skeleton Archer instead of a Skeleton Warrior, Summoned Sentinels have (0â20)% increased Cooldown Recovery Rate, Maximum (0â2) Summoned Normal Sentinels of Dominance, (0â5)% chance to fire an additional sequence of arrows, Supported Skills have (0â10)% less Area of Effect, Supported Skills have (0â10)% reduced Enemy Stun Threshold, Minions from Supported Skills deal (0â10)% increased Damage, Minions from Supported Skills have (0â3)% chance to deal Double Damage, Minions from Supported Skills deal (0â40)% increased Damage with Ailments, Supported Skills have (0â10)% increased Skill Effect Duration, Supported Skills have (0â20)% increased Duration of Ailments on Enemies, Supported Skills have (0â10)% of Cold Damage Converted to Fire Damage, Supported Skills deal (0â60)% increased Damage with Poison, Ignites from Supported Skills deal Damage (0â5)% faster, Ignites from Supported Skills deal Damage (0â10)% slower, Supported Skills have (0â10)% increased Minion Movement Speed, Minions from Supported Skills have (0â20)% increased Cooldown Recovery Rate, Supported Skills have (0â15)% increased Minion maximum Life, Minions Regenerate (0â1)% of Life per second, Minions from Supported Skills deal (0â20)% increased Damage while on Full Life, (0â10)% increased Elemental Damage with Attack Skills, Anomalous Elemental Damage with Attacks Support, Supported Skills have (0â5)% chance to Freeze, Shock and Ignite, Divergent Elemental Damage with Attacks Support, (0â0.5)% of Elemental Damage Leeched as Mana, Supported Skills deal (0â10)% increased Melee Damage against Bleeding Enemies, Supported Skills have (0â10)% chance to Crush for 2 seconds on Hit, Supported Skills have (0â10)% chance to refresh Bleeding Duration on Hit, +(0â10) Life gained for each Enemy hit by Attacks from Supported Skills, +(0â2) Mana gained for each Enemy hit by Attacks from Supported Skills, First Impact deals (0â60)% more damage, (0â20)% of Physical Damage Converted to Lightning Damage, +(0â1)% Chance to Block Attack Damage while holding a Shield, Buff can take additional Damage equal to (0â5)% of your Armour, Reflected Damage Penetrates (0â20)% of Enemy Fire Resistance, +(0â20)% to Damage over Time Multiplier for Ailments from Critical Strikes, Bleeding inflicted by this Skill deals Damage (0â10)% faster, Targets (0â2) additional nearby Enemies, (0â20)% chance to Hit an additional Enemy, You and nearby Allies have (0â10)% increased Totem Placement speed, You and nearby Allies have (0â10)% increased Projectile Speed, Buffs on You and nearby Allies expire (0â20)% faster, You and nearby Allies have (0â10)% chance to avoid Elemental Ailments, Your and nearby Allies' Damage Penetrates (0â4)% Elemental Resistances, You and nearby Allies Leech (0â0.4)% of Physical Attack Damage as Life, You and nearby Allies deal (0â20)% increased Damage while on Full Life, You and nearby Allies have (0â10)% increased Damage while on Full Energy Shield, You and nearby Allies have (0â30)% slower start of Energy Shield Recharge, You and nearby Allies have (0â4)% chance to Avoid Chaos Damage from Hits, You and nearby Allies have (0â20)% chance to Avoid being Stunned, You and nearby Allies gain (0â10)% of Evasion Rating as Extra Armour, You and nearby Allies deal (0â20)% increased Burning Damage, You and nearby allies gain (0â5)% increased Movement Speed, You and nearby Allies have (0â20)% increased Chill and Freeze Duration, You and nearby Allies have (0â20)% increased Movement Speed while on Chilled Ground, +(0â10)% to Fire Damage over Time Multiplier, (0â10)% increased Duration of Elemental Ailments on Enemies, Anomalous Elemental Proliferation Support, Supported Skills have (0â20)% increased Area of Effect, Divergent Elemental Proliferation Support, Supported Skills deal (0â20)% increased Damage with Hits and Ailments per Freeze, Shock or Ignite on Enemy, Supported Skills have (0â1)% reduced Mana Reserved, Supported Skills Deal (0â60)% increased Damage when on Low Life, You and nearby Allies have (0â10)% increased Mana Recovery from Flasks, You and nearby Allies have (0â20)% increased Damage while on Full Mana, Supported Skills deal (0â60)% increased Damage with Hits against Enemies that are on Low Life, Recover (0â2)% of Life when Supported Skills Cull an Enemy, Supported Skills have (0â40)% chance to Knock Enemies Back with Hits at Close Range, Projectiles from Supported Skills Pierce all Targets within (0â20) units, Supported Skills have (0â10)% reduced Attack Speed, Supported Skills deal (0â10)% increased Spell Damage, Supported Skills have (0â10)% reduced Cast Speed, Supported Skills have (0â0.5)% of Attack Damage Leeched as Life, Supported Skills deal (0â40)% increased Damage with Hits and Ailments against Enemies that are on Full Life, (0â20)% increased Totem Placement speed, Supported Skills have (0â10)% increased Mine Throwing Speed, Supported Skills have (0â20)% reduced Mana Reserved, Mines from Supported Skills have (0â20)% increased Detonation Speed, Mines have (0â20)% increased Detonation Speed, Recover (0â0.2)% of Life for each Mine Detonated, (0â40)% of Physical Damage Converted to Cold Damage, (0â20)% chance to Knock Enemies Back on hit, Converted Enemies have (0â20)% chance to Taunt on Hit, Converted Enemies deal (0â400)% increased Damage, (0â40)% increased Skill Effect Duration, (0â10)% increased Cooldown Recovery Rate, (0â20)% chance to Impale Enemies on Hit, Supported Skills have (0â20)% chance to Cause Monsters to Flee, (0â40)% increased Totem Placement speed, Totems Regenerate (0â20)% of Life per second, Totems Explode on Death, dealing (0â40)% of their Life as Physical Damage, Supported Skills have (0â20)% increased Blinding duration, Supported Skills have (0â10)% chance to Blind enemies on hit, Supported Skills have (0â40)% increased Critical Strike Chance against Blinded Enemies, (0â20)% of Physical Damage Converted to Cold Damage, Chilling Area has (0â40)% increased Movement Speed, (0â10)% increased Damage for each time this Skill has Chained, (0â30)% increased Duration of Lightning Ailments, (0â20)% chance to Freeze Enemies for 350 ms when Hit, (0â1)% less Physical Damage taken from Hits, (0â20)% of Physical Damage Converted to Fire Damage, (0â10)% chance for Projectiles Fired by Supported Skills to Return, Supported Skills deal (0â60)% increased Burning Damage, Supported Skills Destroy Ignited Corpses on Kill, Supported Skills have (0â10)% chance to Freeze, Supported Skills have (0â20)% increased Effect of Cold Ailments, Supported Skills have (0â10)% chance to Shock, Supported Skills have (0â20)% increased Effect of Lightning Ailments, Supported Skills deal (0â10)% increased Elemental Damage, Supported Skills have (0â10)% increased Effect of non-Damaging Ailments on Enemies, Supported Skills have (0â20)% increased Projectile Speed, Supported Skills have (0â20)% increased Chaining range, Projectiles Fired by Supported Skills have (0â80)% chance not to Pierce Enemies, Projectiles from Supported Skills have (0â20)% chance for an additional Projectile when Forking, Projectiles from Supported Skills Pierce an additional Target, Ignite on Cursed enemies has (0â10)% increased Duration, Curses inflicted by this Skill have +(0â5) to maximum Doom, Hits against Cursed Enemies have +(0â20)% chance to Ignite, Freezes on Cursed enemies have (0â20)% increased Duration, Hits against Cursed Enemies have +(0â20)% chance to Freeze, Shocks on Cursed enemies have (0â20)% increased Duration, Hits against Cursed Enemies have +(0â20)% chance to Shock, (0â10)% increased Skill Effect Duration, (0â40)% increased Area of Effect while Channelling, (0â4)% more Damage with Hits and Ailments for each stage, (0â20)% Chance to Avoid Interruption from Stuns While Using this Skill, Supported Skills have (0â20)% reduced Attack Speed, Supported Skills deal (0â20)% less Damage, Supported Skills deal (0â20)% increased Melee Damage, Supported Skills deal (-40â0)% less Damage to surrounding targets, Anomalous Power Charge On Critical Support, Supported Skills have (0â20)% chance to gain a Power Charge on Critical Strike, Divergent Power Charge On Critical Support, Supported Skills deal (0â2)% increased Damage per Power Charge, +(0â2) to maximum number of Summoned Totems, Supported Skills deal (0â10)% increased Burning Damage, Supported Skills have (0â20)% increased Ignite Duration on Enemies, Supported Skills have (0â40)% increased Effect of non-Damaging Ailments on Enemies, Minions from Supported Skills have +(0â2)% to all maximum Elemental Resistances, Minions have (0â10)% increased Area of Effect, Minions from Supported Skill Leech (0â0.4)% of Elemental Damage as Life, (0â10)% increased Effect of Supported Curses, Supported Skills deal (0â20)% increased Damage with Hits and Ailments per Curse on Enemy, (0â10)% reduced Effect of Supported Curses, (0â100)% of Physical Damage converted to a random Element, Supported Skills have (0â20)% increased Attack Critical Strike Chance, Anomalous Cast On Critical Strike Support, Supported Skills deal (0â20)% more Attack Damage, Divergent Cast On Critical Strike Support, Supported Skills deal 10% increased Attack Damage, Supported Skills deal (0â60)% increased Attack Damage, Supported Skills have 20% increased Cooldown Recovery Rate, Supported Skills can have up to (0â2) additional Traps placed at a time, Supported Skills have (0â4)% chance to throw an additional Trap, This Gem gains (0â100)% increased Experience, (0â20)% chance for Projectiles to Return, Shocked Ground causes (0â5)% increased Damage taken, Buff grants (0â10)% increased Attack and Cast Speed, Supported Skills have (0â20)% increased Stun Duration on Enemies, Anomalous Endurance Charge on Melee Stun Support, Supported Skills deal (0â2)% increased Damage per Endurance Charge, Divergent Endurance Charge on Melee Stun Support, Supported Skills deal (0â20)% increased Damage if you've lost an Endurance Charge in the past 8 seconds, Minions have (0â40)% increased Movement Speed, Minions have (0â60)% increased Area of Effect, +(0â20)% to Critical Strike Multiplier per 100 Maximum Energy Shield on Shield, Projectiles from Supported Skills deal (0â15)% increased Damage with Hits to nearby Enemies, Projectiles Fired by Supported Skills have (0â60)% chance not to Pierce Enemies, Supported Skills have (0â10)% less Skill Effect Duration, Supported Skills have (0â60)% increased Area of Effect while Dead, Supported Skills have +(0â100)% to Critical Strike Chance while Dead, Supported Skills have (0â60)% increased Skill Effect Duration while Dead, Supported Skills have (0â20)% increased Skill Effect Duration, (0â20)% more Damage required to Trigger, (0â20)% chance to Trigger Supported Spells when you are Stunned, or, Minions have (0â20)% increased Movement Speed, Minions have (0â10)% chance to Intimidate Enemies for 4 seconds on Hit, (0â20)% chance to create an additional Animate Weapon copy, Minions deal to (0â100) Added Lightning Damage, You and nearby Allies have (0â20)% chance to avoid being Ignited, Your and nearby Allies' Damage Penetrates (0â4)% Fire Resistance, You and nearby Allies have (0â20)% chance to avoid being Frozen, Your and nearby Allies' Damage Penetrates (0â4)% Cold Resistance, You and nearby Allies have (0â20)% chance to avoid being Shocked, Your and nearby Allies' Damage Penetrates (0â4)% Lightning Resistance, (0â5)% chance for Lightning to Strike the Marker when Cast, (0â40)% of Fire Damage Converted to Chaos Damage, Inflict non-Damaging Ailments as though dealing (0â100)% more Damage, Projectiles have (0â10)% chance to be Supercharged, Supported Skills deal (0â10)% increased Physical Damage, Supported Attacks have (0â10)% chance to cause Bleeding, Supported Attacks have (0â10)% chance to Impale Enemies on Hit, Minions have (0â20)% increased Duration, Maximum (0â2) Summoned Raging Spirits, (0â60)% reduced Intelligence Requirement, (0â60)% chance to spawn an additional Corpse, Each Corpse spawned has (0â2)% chance to be a Forgotten Corpse, Grants Minions (0â0.4)% of Damage Leeched as Life, Grants Minions (0â10)% increased Attack Speed, Grants Minions (0â10)% increased Cast Speed, Grants Minions +(0â2)% Chance to Block Attack Damage, Minions gain +(0â20)% to all Elemental Resistances, Supported Skills have (0â5)% reduced Enemy Block Chance, Supported Skills have (0â40)% increased Overpowered Effect, Buff grants (0â40)% increased Movement Speed, (0â40)% increased Damage if firing at least 7 Projectiles, (0â60)% of Physical Damage converted to a random Element, Supported Skills have (0â40)% increased Aura Area of Effect, Non-Curse Auras from Supported Skills have (0â5)% increased Effect, Supported Skills have (0â100)% increased Aura Area of Effect, Buff grants (0â15)% increased Fire Damage, Buff grants (0â15)% increased Cold Damage, Buff grants (0â15)% increased Lightning Damage, Grants (0â20)% chance to Poison on Hit, Minions have (0â10)% chance to Taunt on Hit, Cursed Enemies have a (0â5)% chance to grant a Frenzy Charge when Hit, Cursed enemies have (-5â0)% to Physical Damage Reduction, Projectiles gain (0â30)% increased Area of Effect after Forking, (0â20)% chance to gain Onslaught for 4 seconds on Hit, (0â40)% chance to Debilitate Enemies for 1 second on Hit, Supported Skills have (0â10)% of Physical Damage Converted to Lightning Damage, Enemies Shocked by Supported Skills take (0â10)% increased Physical Damage, (0â10)% chance to Trigger this Skill when Hit, Summoned Golems have (0â20)% increased Cooldown Recovery Rate, Supported Skills have (0â2)% reduced Mana Reserved, Buff has (0â40)% more Effect on your Minions, Exerted Attacks deal (0â10)% increased Damage, 20% chance to Cover Enemies in Ash on Hit, Supported Skills deal (0â10)% increased Attack Damage, Supported Skills have (0â4)% increased Fortify Effect, Hits from Supported Skills Overwhelm (0â5)% of Physical Damage Reduction while you have Fortify, (0â20)% increased Duration of Cold Ailments, Supported Skills deal (0â20)% increased Damage with Hits against Frozen Enemies, Supported Skills deal (0â2)% increased Damage per Frenzy Charge, Supported Skills have (0â20)% chance to gain a Frenzy Charge on Killing a Frozen Enemy, Supported Skills have (0â30)% increased Chill Duration on Enemies, Supported Skills have +(0â20)% chance to Freeze Enemies which are Chilled, Enemies Frozen by Supported Skills have (-4â0)% to Cold Resistance, Supported Skills have (0â30)% increased Shock Duration on Enemies, (0â4)% chance to gain Innervation when you Shock a Unique Enemy with Supported Skills, (0â10)% chance to Detonate for Double Damage instead of Chaining, (0â5)% chance to Cover Enemies in Ash on Hit, (0â40)% increased Damage to distant Enemies, Arrows fall within a (0â60)% increased Area of Effect, Cone Area occurs (0â80)% farther forward, (0â40)% increased distance between Volleys, (0â20)% chance to create an additional Blade, (0â60)% increased Damage while you have 5 or fewer Blades, Beams Split towards (0â2) additional targets, Initial Slam has (0â40)% increased Area of Effect, Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill, Supported Skills deal (0â10)% increased Damage with Poison, Supported Skills have (0â20)% chance to Poison on Hit, Poisons from Supported Skills deal Damage (0â10)% faster, (0â60)% chance to Spread when affected Enemy is Hit, Hindered Enemies deal (0â4)% reduced Chaos Damage, (0â100)% chance to apply an additional Withered Debuff if you Cast this spell yourself, Regenerate (0â0.1)% of Debuff Damage as Life, Supported Skills have (0â5)% increased Area of Effect, Supported Skills have (0â0.4)% of Chaos Damage Leeched as Life, Supported Skills have (0â60)% reduced Critical Strike Chance, Supported Skills have (0â10)% chance for Damage with Hits to be Lucky, Supported Skills deal (0â10)% increased Damage over Time, Supported Skills have (0â5)% increased Attack and Cast Speed, You and Enemies have (0â20)% increased Movement Speed while inflicted with an Ailment from Supported Skills, Supported Skills deal (0â10)% increased Trap Damage, Supported Skills have (0â40)% reduced Trap Spread, Wave has (0â10)% reduced delay between Areas, Shockwaves have (0â20)% reduced Area of Effect, (0â40)% increased Damage when Cast on Frostbolt, Supported Skills have a (0â20)% Chance to Avoid Interruption from Stuns While Using this Skill, Supported Skills have (0â4)% chance to throw up to 1 additional Mine, Supported Skills can have up to (0â4) additional Remote Mines placed at a time, Sacrifices (0â1)% of Skeleton's Life to deal that much Chaos Damage, Supported Channelling Skills deal (0â10)% increased Damage, Supported Skills have (0â10)% chance to Ignite, Supported Attacks deal (0â10)% increased Damage with Bleeding, Supported Attacks have (0â20)% increased Bleeding Duration, Supported Skills have (0â20)% more Added Damage, Chance to gain a Frenzy Charge on Killing Blow against Enemies with at least 5 Poisons, Supported Skills deal (0â20)% increased Damage with Hits, Supported Skills have +(0â10)% to Damage over Time Multiplier, Supported Skills have (0â10)% of Physical Damage Converted to Chaos Damage, Supported Skills deal (0â20)% increased Damage with Poison, Supported Skills have (0â10)% increased Poison Duration, Poisons from Supported Skills deal Damage (0â5)% faster, Supported Skill have (0â20)% increased Effect of Maim, Supported Skills have (0â10)% chance to inflict Bleeding on Maimed Enemies, Supported Skills have (0â10)% increased Duration of Ailments on Enemies, Supported Skills deal (0â20)% increased Damage with Ailments, Supported Skills deal (0â30)% increased Damage while you are affected by an Ailment, Supported Skills have (0â20)% increased Attack and Cast Speed during Onslaught, (0â40)% chance to Explode a nearby Corpse when Firing Projectiles, (0â40)% increased Damage if not Consuming a Corpse, Gain Infusion after Channelling a Supported Skill for (-0.4â0) seconds, Infusion grants (0â0.5)% of Life Regenerated per second, Supported Skills deal (0â20)% increased Projectile Damage, (0â20)% increased distance between Firing Points, Supported Skills have +(0â4) to Melee Strike Range, (0â10)% chance to Summon a Phantasm when Supported Skills, or Non-Phantasm Minions, Mirage Archer fires (0â2) additional Projectiles with Supported Skills, Attacks Hits against Cursed Enemies have (0â10)% chance to inflict Bleeding, Attack Hits have (0â10)% chance to Maim Cursed Enemies for 4 seconds, (0â20)% increased Effect of Cold Ailments, Applies beams to the closest (0â2) Enemies, Regenerate (0â0.4)% of Energy Shield per second for each affected Enemy, (0â10)% chance to Hinder Enemies on Hit, with 30% reduced Movement Speed, Supported Skills have (0â10)% chance to gain a Power Charge when your Trap is triggered by an Enemy, Supported Skills have (0â10)% increased Trap Trigger Radius per Power Charge, (0â10)% chance to gain a Frenzy Charge when a Mine from Supported, Supported Skills have (0â4)% increased Projectile Speed per Frenzy Charge when used by a Mine, (0â40)% increased Consecrated Ground Area, Aura grants (0â5)% increased Attack and Cast Speed, Each Spore Pod fires (0â2) Thorn Arrows, Summoned Holy Relics have (0â20)% increased Cooldown Recovery Rate, Supported Skills have a (0â20)% Chance to apply an additional stack of Witherâ, Supported Skills have (0â20)% increased Chill Duration on Enemies, Supported Skills have (0â10)% increased Effect of Chill on Enemies, Clusters have (0â30)% increased Projectile targeting range, Projectiles deal up to (0â40)% increased Damage with Hits and Ailments at the start of their movement, lowering this bonus as they travel farther, (0â10)% chance to Impale Enemies on Hit, (0â20)% chance to Chain an additional time, You and nearby allies gain (0â10)% increased Accuracy Rating, Nearby Enemies deal (0â2)% less Damage, You and nearby Allies have (0â5)% chance to Impale Enemies on Hit with Attacks, (0â20)% chance for Brands to Attach to a new Enemy each time they Activate, Brands gain (0â20)% increased Attachment Range, (0â10)% chance to also create Consecrated Ground around you, Consecrated Ground applies (0â5)% increased Damage taken to Enemies, (0â20)% increased Effect of Consecrated Ground, Enemies have (0â10)% chance to Explode on Death, dealing a quarter of their maximum Life as Chaos Damage, Supported Skills deal (0â10)% increased Damage while Leeching Energy Shield, Supported Skills deal (0â10)% increased Damage while on Full Energy Shield, Supported Skills have (0â40)% increased Maximum Recovery per Energy Shield Leech, You and nearby Allies have +(0â5)% to Critical Strike Multiplier, You and nearby Allies Regenerate (0â0.4)% of Life per second, You and nearby allies have (0â10)% increased Skill Effect Duration, You and nearby Allies deal (0â10)% increased Damage with Ailments, Lose Intensity (0â40)% faster while moving, Lose Intensity (0â20)% slower while moving, Supported Skills have (0â20)% increased Cast Speed, Supported Skills have (0â50)% increased Seal gain frequency while you are Channelling, Steelskin Buff can take (0â10)% increased amount of Damage, Buff grants +(0â20)% to all Resistances, Sand Bladestorms move with (0â20)% increased speed, Blood Bladestorm deals (0â40)% increased Damage with Ailments, (0â40)% chance to create the wrong Bladestorm, (0â20)% increased Projectile Attack Damage while in Blood Stance, Spells deal (0â20)% increased Area Damage while in Blood Stance, Supported Skills deal (0â10)% increased Melee Damage, (0â40)% increased Effect of Combat Rush granted by Supported Skills, (0â20)% increased Damage to Close Range Enemies, Supported Skills deal 10% increased Melee Damage, Supported Skills have 10% increased Area of Effect, 0% increased Cooldown Recovery Rate for each Normal or Magic Enemy in Area, You and nearby Allies deal (0â10)% increased Damage, Buff grants (0â10)% increased Evasion Rating and Armour, Buff grants (0â20)% increased Damage if you've changed Stance recently, Supported Attacks have (0â10)% increased Impale Effect, Supported Skills have (0â5)% chance to inflict an additional Impale on Enemies they Impale, Attack Hits againts nearby Enemies have (0â10)% chance to inflict Bleeding, Nearby Enemies have (-5â0)% to Physical Damage Reduction, Supported Skills have (0â10)% less Attack Speed, Supported Skills have (0â10)% increased Attack Speed while you have at least 20 Rage, (0â20)% chance to gain 1 Rage when you use Supported Skills, (0â30)% increased Critical Strike Chance, Projectiles deal (0â15)% increased Damage for each remaining Chain, (0â10)% increased Effect of Elusive from this Skill, Inflicts (0â2) Withered Debuffs the first time each Enemy enters the Area, (0â20)% chance not to remove Buff on Skill use, You have (0â10)% increased Movement Speed while Infecting, (0â10)% reduced Chaos Damage taken while Incubating, Feeding Frenzy base Duration is (0â1) second, Minions from Supported Skills recover (0â1)% of Life on Hit, Minions from Supported Skills have (0â30)% increased Critical Strike Chance against the Prey, (0â20)% increased Effect of Elusive from Supported Skills, (0â100)% increased Critical Strike Chance against Enemies on Full Life, Minions from Supported Skills have (0â5)% additional Physical Damage Reduction, Minions from Supported Skills deal (0â5)% more Damage to Enemies that are Near you, Minions from Supported Skills have +(0â8)% Chance to Block Attack Damage, (0â40)% increased Minion Movement Speed, Minions have (0â20)% increased Area of Effect, Minions have (0â10)% increased Effect of non-Damaging Ailments on Enemies, Minions from Supported Skills take (0â20)% reduced Fire Damage, Minions from Supported Skills take (0â10)% of their Maximum Life as Fire Damage per second, Minions from Supported Skills deal (0â30)% increased Burning Damage, +(0â10)% to Damage over Time Multiplier for Poison, active_skill_returning_projectile_damage_+%_final [Array], Supported Skills have (0â40)% reduced Trap Duration, Supported Skills have (0â2)% increased Trap Throwing Speed per Frenzy Charge, Supported Skills have (0â40)% reduced Projectile Speed, Projectiles Fired by Supported Skills have (0â100)% increased Projectile spread, Ensnared Enemies take (0â10)% increased Spell Damage, Supported Skills deal (0â20)% increased Fire Damage, Awakened Elemental Damage with Attacks Support, (0â20)% increased Elemental Damage with Attack Skills, Supported Skills have (0â20)% increased Attack Speed, Supported Skills deal (0â20)% increased Cold Damage, Awakened Greater Multiple Projectiles Support, Supported Skills deal (0â20)% increased Chaos Damage, Supported Skills deal (0â20)% increased Physical Damage, Supported Skills deal (0â20)% increased Elemental Damage, Awakened Increased Area of Effect Support, Supported Skills deal (0â20)% increased Lightning Damage, Minions from Supported Skills deal (0â20)% increased Damage, Supported Skills deal (0â20)% increased Spell Damage, (0â5)% of Damage taken gained as Mana over 4 seconds when Hit, Runes have (0â10)% increased Area of Effect for each time they've been Improved, Increases and Reductions to Cast Speed apply to Attack Speed, +(0â10)% to Chaos Damage over Time Multiplier, Supported Skills deal 20% increased Spell Damage, Supported Skills have 20% chance to Freeze, Shock and Ignite, Supported Skills have 40% reduced Cooldown Recovery Rate, Supported Skills have (0â10)% increased Mana Cost, Supported Skills gain Added Cold Damage equal to (0â60)% of Mana Cost, if Mana Cost is not higher than the maximum you could spend, Supported Skills have (0â5)% increased Cooldown Recovery Rate, Supported Non-Instant Skills have +(0â1) Cooldown Use, Regenerate (0â1)% of Life over 1 second when you use Supported Skills, Supported Skills have 20% increased Projectile Speed, Supported Skills have 20% increased Chaining range, Exerted Attacks Overwhelm (0â10)% of Physical Damage Reduction, Exerted Attacks have a (0â40)% chance to Knock Enemies Back on Hit, +(0â10)% to Cold Damage over Time Multiplier, (0â10)% chance to create an additional Fissure, Mirage Warriors have (0â40)% increased Movement Speed, Ancestrally Boosted Slams have (0â10)% reduced Enemy Stun Threshold, Supported Skills have (0â5)% increased Activation frequency, Supported Skills have (-20â0)% less Attached Duration, Supported Skills have (0â20)% more Activation Frequency if 75% of Attached Duration expired, Supported Skills have (0â10)% increased Warcry Speed, Supported Skills have (0â20)% reduced Cooldown Recovery Rate, Supported Skills have minimum of (0â10) Power, Gain (0â5)% of Fire Damage as Extra Chaos Damage, (0â60)% of Physical Damage Converted to Cold Damage, Void Sphere has (0â10)% increased Pulse Frequency, (0â20)% of Lightning Damage Converted to Chaos Damage, (0â10)% of Damage dealt to you or Allies in Area with Hits by Enemies in Area is taken from Frost Shield's Life before your Life or Energy Shield, Frost Shield Regenerates (0â0.2)% of its Life per second, (0â10)% chance to inflict an additional Impale when this Skill inflicts Impale, Buff Grants (0â20)% chance to Shock enemies, (0â10)% reduced Mana Cost of your Skills while in Area, Inflicts Fire Exposure for 4 seconds when Enemies enter the wall, applying (-10â0)% to their Fire Resistance, Curse Skills have (0â40)% reduced Skill Effect Duration, Hexblast has (0â10)% chance to not remove a Hex, Lose Intensity (0â20)% faster while moving, 10% increased Evasion Rating while Moving.